Task 3 - Blog 1


Introduction

Now that the group project is done and out of the way we move on to making our own personal project using what we have made. As i made the Enemy AI i plan on making a stealth-based game where the player must avoid the enemy and reach the exit. using some block out assets i picked up from the recent Unity Humble Bundle pack and the Unity Standard Assets pack i would be able to block out a small play space in no time.

Current Progress

Today I exported the current work from the group repo and created a new project and repo. i then imported the prototype block out kit and standard assets packs and began setting up my new level. my intention is to use the Ethan third person prefab as the playable character and use more Ethan’s (let’s call them clones) as the enemies. so far setting up the clones has been pretty simple, applying the same components to the clone prefab, this however did come with some setbacks... in a new scene nothing worked with everything set up correctly, in my EnemyAI scene it kind of worked. What’s the definition of insanity? Doing something the same way and expecting a different result? Well i guess I’m insane because somehow that’s what it took to get it the clones working... repeatedly pressing the play button.

I new that i would end up adding some extra code to my project, such as fixing the Ethan character not hiding and locking the mouse, adding in end game conditions and UI things too.

Goals

to complete this project in 3 days.

my goal was to have the clones set up and working, so far they dont, they move to the first way point and stop, they also dont properly play animations, i tried to pass them through the attatched third person controller, but it just seems to default to the jump (or more accuratley the up motion of the jump) and then flies around in a pose looking like Trinity from the Matrix mid jump kick. so yer i may not have fully met my goal for the first day but it shouldnt take long to find and implement a fix tomorrow.

If i cant get the clones working with animation my back up is to model a laser shooting spherical drone :)

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