Week 6 - Statemachines and Coroutines continued


Introduction

last week I started integrating a state machine to my script, I only had a day and failed to make much progress. This week I continued to set up the state machine, I have moved combat, patrolling, idle and movement into the state machine and have successfully been able to test the state switching. I then began to implement the custom pathfinding script another student, Ben, created. This has not been going well, as it seems to have broken everything (again) and have made some successful, but small, steps to fix the issues.

Goals

1. Finish state machine integration

2. Implement pathfinding script

3. have script ready to be merged into "core"

Resources

Benjamin Finley - Helping hand

Issues and Risks

lack of experience and knowledge of state machine and coroutines

lack of AI programming

general programming inexperience.

Enemy only work when one is activated

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