Week 6 - Statemachines and Coroutines continued
Introduction
last week I started integrating a state machine to my script, I only had a day and failed to make much progress. This week I continued to set up the state machine, I have moved combat, patrolling, idle and movement into the state machine and have successfully been able to test the state switching. I then began to implement the custom pathfinding script another student, Ben, created. This has not been going well, as it seems to have broken everything (again) and have made some successful, but small, steps to fix the issues.
Goals
1. Finish state machine integration
2. Implement pathfinding script
3. have script ready to be merged into "core"
Resources
Benjamin Finley - Helping hand
Issues and Risks
lack of experience and knowledge of state machine and coroutines
lack of AI programming
general programming inexperience.
Enemy only work when one is activated
SGD300 Dungeon Siege Class Project
Status | Prototype |
Author | The_Bazman |
Genre | Adventure |
Tags | Game Design, programming, Unity |
More posts
- Task 3 - Blog 3Oct 20, 2019
- Task 3 - Blog 2Oct 19, 2019
- Task 3 - Blog 1Oct 18, 2019
- Weekl 10 - Enemy AI Wrap-upSep 27, 2019
- Week 7 - Updates to Enemy AISep 04, 2019
- Week 5 - State Machines and CoroutinesAug 21, 2019
- Expanding Enemy A.I. BehaviourAug 14, 2019
- Enemy A.I.Aug 07, 2019
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