SGD300 Dungeon Siege Class Project
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Devlog
- September 04, 2019 by The_Bazman#GameDev, #RPG, #Action, #Adventure, #C#, #UnityIntroduction not much happened this week. in class we (Ben, Christian, Jacob and myself) managed to get the patrol system working continuosly with the new pathfinding implementation via enumrorator. B... Continue reading
- August 28, 2019 by The_Bazman#Game Design, #Programming, #Unity, #C#, #AI, #GameDevIntroduction last week I started integrating a state machine to my script, I only had a day and failed to make much progress. This week I continued to set up the state machine, I have moved combat, pa... Continue reading
- August 21, 2019 by The_Bazman#GameDev, #AI, #Action, #Adventure, #RPG, #Unity, #C#Introduction This week i partnered up with another student Keanu, to incorporate a state machine for my enemy AI, i left this to late due to other assignments taking priority so I didn’t manage to g... Continue reading
- August 14, 2019 by The_Bazman#GameDev, #Unity, #Action, #Adventure, #RPG, #StudentIntroduction this week i worked on expanding the enemy AI and its behaviours. it can now guard a location, patrol a set path, and wander the map (sort of). expanding upon the work done last week, the... Continue reading